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This game wouldn't exist in anything like the state it does now without Badger. Not to mention all the bugfixes, balance tweaks, and. Some of your favorite UI detail screens, like metal flows? Badger. Some of the most brilliant and devious things that the AI has in this game compared to the first one? Badger. Not only did he single-handedly conceive of and implement the nanocaust and macrophage, but he also did the dark spire and marauder impelementations, among many, many other things. What happened next was essentially us getting a developer - volunteer, no less - who contributed as much to the design of the game as I did, in my opinion.
#Stars beyond reach total biscut mods#
After a while I was essentially like "so, do you just want source code access, given how much you're doing here?" Because he had started doing some mods - nanocaust and macrophage, at the time, IIRC - and it was clear he would be less hand-tied if he had more access.
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When a lot of other people were just bouncing off the game and waiting around for Keith LaMothe and I to figure things out on our own - understandable, really - Badger was there providing really key insight and ideas.īut that was barely the start for him. For a lot of the first year, he was responsible for something like 80% of the bug reports and feature ideas on our idea tracker. You have this guy to thank as much as me or Keith for this game existing.īadger has been involved since the kickstarter, with questions and comments and key insights.
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MVP Award: BadgerBadgerThis section is long, and in some ways tangential, but if you read it you'll understand why I've put it here so prominently.
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